Studio

Feel first, everything else after.

The first second of a game tells you everything. How the character answers a button press, how the camera breathes, when the sound hits. At Kinetix we start every project from that first second, and we don't move on until it feels right.

01

Feel first

Controls, camera and sound must feel right in the very first prototype. Everything else is built on that feeling.

02

Small team, big polish

We focus on a few games and polish each one until it's done.

03

Built with players

Early playtests, open dev logs and a community we actually listen to.

04

Smooth on every screen

The same smoothness goal on a powerful PC and an old phone.

Studio

How a game is born

  1. 01

    Toy

    Not a game yet: a movement, a mechanic. We check whether it's fun on its own.

  2. 02

    Vertical slice

    A few minutes of the game at near-final quality. The world and tone get clear here.

  3. 03

    Playtests

    Outside players play, we watch. Every moment of friction gets written down.

  4. 04

    Launch and beyond

    Launch day isn't the end; the game grows with updates and its community.

Careers

Let's make the next game together.

We want to work with people who love making games, obsess over how they feel, and know how to finish.

  • Game design
  • Gameplay programming
  • 2D / 3D art
  • Animation
  • Technical art
  • Sound and music
  • Level design
  • QA and community
Join the team →

Contact

Your move.

Press, partnerships, publishing or just saying hi: it all lands in the same inbox and it all gets read.

info@kinetixgames.com