Feel first
Controls, camera and sound must feel right in the very first prototype. Everything else is built on that feeling.
We make games that flow the moment you pick them up — learned in seconds, mastered over months.
Featured
Lift the load, keep it steady, set it down.
A 3D construction simulator where you run a building site with a crane, an excavator and a bulldozer — raising structures and taking them down when the job calls for it.
Games
Each one started with a single feeling: how should it feel in your hands? Then we built a world around that feeling.
Arcade
Reflex, skill, racing and puzzle: four games you learn in seconds and can't put down. They run in your browser, on a phone or a computer.
Studio
The first second of a game tells you everything. How the character answers a button press, how the camera breathes, when the sound hits. At Kinetix we start every project from that first second, and we don't move on until it feels right.
Controls, camera and sound must feel right in the very first prototype. Everything else is built on that feeling.
We focus on a few games and polish each one until it's done.
Early playtests, open dev logs and a community we actually listen to.
The same smoothness goal on a powerful PC and an old phone.
Careers
We want to work with people who love making games, obsess over how they feel, and know how to finish.
Contact
Press, partnerships, publishing or just saying hi: it all lands in the same inbox and it all gets read.
info@kinetixgames.com